DESIGN AT PLAY: IMMATERIAL FORMS OF CONSUMPTION

Adriana Ionascu

Abstract


Objects serve mundane needs in many capacities in everyday life: “This is what gives them their ‘soul’...” (Baudrillard, J. 1986). The contexts in which objects are used give many insights on how people live. This article considers a theory of play to comment on user interaction with types of objects that cannot be ‘consumed’. It looks at a ‘problematic of use’, questioning the notion of production.


Keywords


interacting artefacts, experiential design; participatory design; design at play; immaterial forms of conumption

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